Sheriff of Nottingham

sheriff of nottingham

Table of Contents

  1. Introduction
  2. Set Up
  3. Gameplay
  4. End Game
  5. PDF Manual


In Sheriff of Nottingham, players are merchants attempting to bring goods, legal or otherwise, into their shops. Each player take turns being the Sheriff, who has the power to inspect the goods being brought in. Through bluffing, bribing, and negotiating, players aim to be the wealthiest at the end of the game. The player with the most value in coins, goods, and king/queen bonuses wins the game.

Set Up

Form a draw pile in the middle of the table. Flip over 5 cards onto each of the left and right discard pile. Give the sheriff token to a player. Each player receives

  • Player board
  • Merchant bag
  • 6 goods cards
  • 50 coins


The players who are NOT the sheriff will perform the following actions in order. The sheriff will only come in to play at phase 4

  1. Market
  2. Load up to 5 goods into bag.
  3. Declare content
  4. Sheriff inspects bags
  5. End of Round


Starting with the player to the left of the sheriff, set aside up to 5 cards from the hand and draw back to 6 from the top of either draw or discard pile. Place the set aside cards into one of the discard piles after drawing.

Declare contents

Players will declare one type of legal item and the number of cards in the bag. Players must be truthful about number of cards.

Sheriff inspects bag

The sheriff has the option to inspect or let the bag pass. The players may make deals with the sheriff in the following ways

  • Bribe with gold, cards from merchant stand, cards from bag
  • Pay to inspect another player’s bag

Players may NOT offer cards in hand as bribe. If a deal is made, it must be honoured. If the sheriff lets you pass, you can place the items into your merchant stand. Contrabands are kept face down. If the sheriff inspects your bag and you were truthful, the sheriff pays you the penalty of all cards. If you were lying, all goods that were as declared are placed in market. Other goods are discarded and penalty payed on all discarded cards.

End of round

All players draw from draw pile until 6 cards in hand. Sheriff passes to next player.

End Game

The game ends when each player has been the sheriff twice. Add up score as followed

  • Value of coins
  • Value of goods, including contrabands
  • Determine winner of King and Queen bonuses

The player with the most points wins the game. Ties broken by number of legal goods, then number of contraband.