Food Chain Magnate

Standard

Table of Contents

  1. Introduction
  2. Set Up
  3. Gameplay
  4. End Game
  5. Buy now at Check on Amazon

Introduction

Food Chain Magnate is a resource management and area control game where players act as CEO’s of fast food companies. Throughout the game you will build new franchises, hire and train staff, and market fast food items. This is all happening on a randomly generated map where the location of your franchises and marketing campaigns are important. The player with the most money wins the game.

Set Up

Board set up

  • Lay out the milestone cards
  • Lay out the employee cards
  • Create map randomly according to player number

Player set up

  • Each player will choose a restaurant chain
  • Randomly choose the starting position on turn order track using corresponding turn order markers
  • Starting with the last player, place one restaurant on board
  • Choose a bank reserve card. Collect all reserve cards face down next to bank

Restaurant placement

The location of your first restaurant is one of the key to winning the game. Here are the rules for placing your first restaurant

  • Restaurants must be fully on empty squares
  • The entrance must contact a road
  • The entrance must not be in the same tile as another restaurant

The following are things to consider when you place your first restaurant

  • Your distance to homes relative to other restaurants
  • Location of drinks
  • Location of Marketing
  • Gardens
  • Potential drive ins

Gameplay

The game is played over 7 phases each round. The phases are

Keep in mind of the Milestones throughout the game, which will determine a large part of the strategy

Restructuring

Players simultaneously choose which employee to send to work, and which to send to the beach, creating 2 facedown piles. After all players have chosen, flip over the cards.

Employees at work

Employees sent to work must be placed under a manager with open slots. There can be at most 3 levels of management. The CEO is played every round. Employees at work cannot be trained.

Employees on the beach

Employees on the beach do not perform their actions this turn. They however still need to be paid. They can still be trained by trainers at work. Employees and managers acquired on the current turn will be sent to the beach, and thus can be trained on the same turn.

Order of Business

Players take turns choosing the turn order for this round. The order of choosing is determined by

  • Most Open slots
  • Ties broken by turn order of previous round

Working

Perform the available actions for your employees at work in this order. Each player plays all their action before moving to the next player in the turn order. Some actions are mandatory, others optional.

Dinnertime

For each house with a demand token and starting with the lowest numbered house, determine which chain to sell to in the following order

  1. Players connected by roads that can meet the full demand of the house
  2. The player with the lower total of Unit Price + Distance
  3. Number of waitresses active
  4. Earlier in turn order

When a chain is chosen by a home, discard the food and drink tokens from the chain’s supply and receive unit price plus bonuses for each item sold. Double the unit price when the house has a garden. Continue with the next numbered house on the board.

Players with waitress receive $3 dollar per waitress, $5 if they have the “first waitress played” milestone

Players with CFO will collect 50% of all income earned this round.

Breaking the bank

When the bank does not have enough funds to pay all income, the bank is “broken”. If this is the first time, reveal the reserve cards. Add the total amountto the bank and change CEO structure if necessary. Finish paying income with the reserve.

When the bank is broken the second time, finish paying income and end the game.

Payday

Fire any employees active or on the beach, and place those cards back in the supply. For every employee with the cash symbol left, pay 5 dollars per employee to the bank. Player may be forced to fire employees if there is no money

Recruiting managers and HR director with actions left over can now be used to offset salaries.

Marketing Campaigns

Resolve marketing campaign starting from the lowest number according to the method described in Working > Initiate marketing campaign. Each house with no garden can have at most 3 demand, house with garden with 5. If a marketing campaign reaches a house already at capacity, it will have no effect.

With the exception of eternal campaigns, remove one token from the campaign when it is resolved. When it runs out of token, move it back to the supply, and place the marketeer back into your hand.

Clean up

Discard any left over food and drink tokens except with the “First to throw away drink/food” milestone, in which case discard down to 10. Turn over all “Coming Soon” restaurants.

Remove/turn upside down any milestone that were awarded this turn. Start the next turn.

Milestones

Any player that achieved a milestone during the turn will receive the milestone card and gain its benefits. The effects of the milestone cards are not optional.

  • First billboard placed
  • First to train someone
  • First to hire 3 people in one turn
  • First burger/pizza/drink marketed
  • First errand boy played
  • First to have $20
  • First burger/pizza produced
  • First waitress played
  • First to throw away drink/food
  • First to lower prices
  • First cart operator played
  • First airplane campaign
  • First radio campaign
  • First to have $100
  • First to pay $20 or more in salaries

End Game

The game ends when the bank is broken twice. Salaries are not payed in the last round. Any unpaid income is still added to the final total. Player with the most money wins.