I love rules, I love new mechanics, and I love designing new games and giving life to old mechanics. My google drive is filled with pages and pages of partially written rulebooks, new mechanics, or just goals and concepts. My gaming shelf has boxes of prototypes, blank cards, stickers, beads, and other supplies. Most of my games take one simple idea, and polish it as much as I can. I dislike games that try to be too many things at once, and end up being a headache to teach. This brings me to my current venture, a social game I call Cliques.
So last night was my first game of Dominant Species. I've heard a lot about this game, it being one of the top 100 games on BoardGameGeek, but never thought to seek it out. It seems a little heavy for my group, although my group is progressing quite a bit these days. I finally got to try it at a game night hosted by Aaron, and this is what went down...
A timeline of the history of card games, starting from ancient China, with notable developments of cards.
One of the most asked question in game design for beginners, “should I use cards or dice in my game?”. Today I’m going to try and give my own take on this subject. It’s all about the choices Most board games, when you boil it down to the most basic form, involves players picking options…
Alright, I've finally got a chance to play Food Chain Magnate. Let me just say this to start, it is every bit as good as it is hyped up to be. Game Night is a segment where I'll be writing about my experience during that game night, and not meant to be a full comprehensive review of the game.
What are some mechanics that are common in video games but not often seen in board games? In this article I'm going to go over some popular video game mechanics and how they might be utilized.
In this article I'm going to talk about the area enclosure mechanic of Go, and how they might be implemented with a modern theme. If you know a modern game that uses this mechanic, please let me know!